
I had some of my favorite moments of playing the game while I pondered and tested various strategies for completing under special conditions. These provide enough replay value and challenge to really max out the game's potential value. Each level has a few 'challenge conditions' for beating it, for example "No kills" or "Collect protected item".

It's been years since I enjoyed long puzzle game sessions this much. New puzzle pieces are frequently introduced, and by the campaign's end, a map can look more or less like a chess board, with the many rules involved for each enemy type. There is a minimum of repetition, and thus mostly fresh-feeling challenges constantly every time a new board is loaded. Everything in Hitman GO comes together for an elegant whole. This is an ingenious way to present the puzzles. You can actually look at the level selection screen and notice the 'storyline' of Agent 47 moving through a city or a place towards his target, across the many steps involved in the larger location. Even the time spent between levels can leave an impression of tangibility and class. The graphics are perfect for what the game is.

Each level looks like a physical, tangible object with characters looking like real pieces. HOWEVER Square Enix managed to present this game as an exquisite collection of 'puzzle boards'. You have a mobile port with added trophies. HOWEVER Square Enix managed to present this game as an Of course the premise is limiting.
